3D Pathfinding in Godot 4: NavigationAgent3D, the Three Radii, and When You Actually Need AStar3D
A grounded click-to-move starter verified on Godot 4.7.1, plus the ramp bug a valid path will never warn you about.
Aug 7, 202611 min read

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A grounded click-to-move starter verified on Godot 4.7.1, plus the ramp bug a valid path will never warn you about.

Originally published on vav-labs.com. Everything here is against Godot 4.7 stable, and there's a runnable source project with a verification receipt at the end. If your game runs fine with a dozen un
